You can easily dump Wisdom to 8 without any problems.Ībilities. Wis: With Divine Grace and good Will saves The Fighters, but 2+ skill ranks offer you very limited options. Int: The Paladin’s skill list is better than Str: Paladins are almost exclusively meleeĭex: In heavy armor and with Divine Grace,ĭexterity isn’t paticularly important. ![]() Paladin abilities look similar to any other melee martial character, but Divine Grace drastically reduces the need for Dexterity and Wisdom to fix bad saves. Personally I would rather outright kill the The Banishment effect forcibly ends your Smite even if it fails, and you can’tĬhoose to forego the effect. Protect you from everything except enemy divine spellcasters and evil Remember that allies must still use a swift action to activate Smite Evil.Īura of Faith (Su): Fantastic for combatingĮvil-aligned outsiders, and saves you the trouble of casting Bless Weapon.Īura of Righteousness (Su): DR 5/evil will Level, which seriously handicaps their spells, so consider the Magical KnackĪura of Resolve (Su): Charm effects are very Paladins cast spells at a caster level 3 lower than their class Spells, but what little spellcasting they get can be very effective is usedĬarefully. Including DR, but a mount is an essential part of any mounted combat build.įor help with the Paladins’s Mount, see my The ability to enhance your weapon can solve a lot of problems, See the “Spells” section, below, for some notableįantastic. Utility options, but they get spells which help them serve as healers, Selection complements their other abilities really well. Very few spells per day from a limited spell list. Spells: Paladins are 1/2 casters, and get If you insist on using Channel Energy, see my People in the party it’s more efficient than use Lay on Hands on each of them. Kill your party, but sometimes it gets scary.Īren’t great at channeling energy, but if you need to heal more than two Nauseated tend to have very short durations, though exceptions like Frightened: Potions of Remove Fear cost.Resolved by the healing from Lay on Hands.ĭebilitating, but Paladins can also cast Remove Curse. The exception is being at 0 hit points, which will be You to take actions, and effects which cause it tend to have very shortĭurations. Probably losing the same amount of actions by spending your turn healingĭeal with, and some have horrifying secondary effects like Blinding OfĬourse, if you’re spending your Standard action to remove Dazed, you’re Tend to have very short durations, but losing a turn always hurts. Sickened tend to have fairly short durations, but there are annoyingĮxceptions and being Sickened for a long time can be a significant Work for Intimidate and it’s not 100% effective. Should improve your party’s saves against these effects, but it doesn’t Problematic conditions in the game for everyone except barbarians.Ĭause you to be shaken can have fairly long durations. Paladin spells can often handle the same conditions. Heal conditions which normally require a Cleric. On yourself as a swift action so that you don’t have to cut into your fullĬommon at high levels, which can make this very useful. Mercies allow you to remove harmful conditions, and you can use it So that they know who they can trust, and who needs a good smiting.ĭivine Grace (Su): One of the Paladin’s bestĪbilities, this adds a huge bonus to your saving throws. I have seen plenty of Paladins walk into social situations with this running ![]() Will saves, and Divine Grace adds an enormous bonus that stacks with nearlyĭetect Evil (Sp): Not always important, but Game without making any specific efforts to improve them. Saves: Paladins have the best saves in the ![]() Hit Points: d10 hit points is standard for Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Similar to the Fighter, the Paladin makes an effective Defender and Striker, but the Paladin’s other options also allow them to serve as a Face and as a Healer, though you’ll need to take traits to get missing class skills to serve as a Face, and a Paladin can’t match the healing capacity of a full caster like a Cleric.ĭespite a fairly narrow set of roles, the Paladin’s natural survivability and self-sufficiency make it an excellent choice for single-character campaigns. The Paladin is a divine-powered martial class.
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